Showing posts with label rockband. Show all posts
Showing posts with label rockband. Show all posts

02 November 2009

Robot Playing Rock Band

“Rock Band has been released on the iPhone, and even though its a lot of fun, I would rather have something play it for me. Preferably a robot!”—Joe Bowers

Watch the video. I love how the sounds of the robot operating are like an accompaniment to the song.

25 March 2008

Penny Arcade! - The Guitar Hero Thing

Apropos of yesterday’s posts about Rock Band, it also bears stating that, while unfortunate, it’s not Harmonix’s fault that Activision won’t let them use Guitar Hero controllers with their game. It probably is their fault they didn’t want to cough up the money for the licensing, but that’s an argument for three months ago.

24 March 2008

Rock Band for Wii, Two

Joystiq comes through with the rest of my questions about the Wii Rock Band. In addition to not having downloadable content, you can’t create your own characters and you can’t use your Guitar Hero III controller. Yet it costs the same as the 360 and PS3 versions. Seems like they should at least knock $10 or $20 off the price tag, being that you’re getting fewer features. I get that maybe the online stuff wasn’t possible because Nintendo’s been inexcusably slow at developing that portion of the console, but the lack of character creation just reeks of laziness, and the price of greed. At this point I can’t see myself buying this game. Maybe they’ll get it right for 2.

Rock Band for Wii

Rock Band will finally be out for the Wii on June 22. That’s the good news. The big question is whether or not the game will support the ability to download new songs. No Wii game yet has featured major downloadable content. The Wii itself has a small hard drive that’s not really suited to adding much stuff to it, but it also has a SD Card expansion slots, so files could go on there. From the Rock Band forums:

The feature-set is a lot closer to the PS2 version of Rock Band which was also developed by Pi Studios. We’ve decided to focus on getting the core gameplay on to the Wii and focus on making that awesome.

This almost certainly means that it won’t feature downloadable content. It was recently reported that Harmonix had sold six million songs for Rock Band. Being that the Wii is the top-selling video console now, it seems strange that they don’t want a piece of that pie. I have two guesses here:

  1. They phoned in the Wii version. Clearly they didn’t consider it enough of a cash cow to justify developing for the game’s launch. I’m assuming that, once the Wii turned out to be a huge hit, they reversed course and threw some resources at it to get it out onto another platform. Either they just want the quick sell and don’t care about making money via downloads to Wii owners (unlikely), or they didn’t put the resources into developing downloadable content for the Wii because no other Wii game has it; or
  2. Nintendo’s not cooperating, or hasn’t made it easy to offer downloadable content. I can see it being possible that Nintendo has a rule in place prohibiting third party companies from taking microtransactions, but doesn’t yet have their own first-party payment service set up yet. Or maybe the Wii’s file system can’t read that sort of stuff off of the SD cards. Harmonix may well have tried to offer downloadable content on the Wii and been stopped by Nintendo.

I’m a Wii owner and fan, but I’m also a Wii skeptic. Frankly, Nintendo has botched a lot of stuff with this system and ceded a lot of features to Microsoft, especially in the online arena. If it does indeed turn out that Rock Band won’t let you download new songs on the Wii, it’ll be easy to blame Harmonix, but it could well be Nintendo’s fault. Question is, is the game even worth owning if you can’t add new songs to it? To me, that’s the attractive part. No matter what, you’ll get sick of the songs that come with the game, and with a $170 investment to play, it needs to be able to justify that it has longer legs than the stock configuration.

Another tidbit:

The instruments don’t use the Wiimote. They function the same as our peripherals on the other platforms.

This likely means that you won’t be able to use the Guitar Hero III guitar, as it does use the Wii Remote.

Game companies tend to send out PR guys to do their press, and frank interviews with the right people are hard to come by. Video game “journalists” often agree not to talk about a game until it comes out for fear of losing access, stories of people getting fired for writing bad reviews are common, and game companies usually spit out only talking points, but it would be very nice for someone to get in there and find out why such half-assed products make it to market.

Update: Kotaku follows up with a response from Harmonix that sound a lot like my #2 above:

Regarding downloadable content: During Rock Band for the Wii development Harmonix focused on making the core gameplay experience as solid and enjoyable as possible while tailoring it specifically to the strengths of the platform. The Wii version still contains the robust four-player band experience and all the fun at the core of other versions of Rock Band. However, because the Wii’s online capabilities and potential have yet to be fully realized, we wanted to wait before we explored online functionality for Rock Band to ensure that players get the high-quality of online performance they’ve come to expect.

It may well have been a question of shipping the game in the summer or waiting until the fall or later for Nintendo to get its act together and release programming hooks for their online stuff.

20 February 2008

Whither Wii

With the Wii, Nintendo made the argument that its new generation of games would be about innovative game design and not raw graphics power. Now that we’re into year two of the system, I find myself thinking about how it stacks up against the XBOX 360.

Off the top of my head, here are the big Wii games that Nintendo itself has published:

  • Wii Sports
  • The Legend of Zelda: Twilight Princess
  • Metroid Prime 3: Corruption
  • Super Mario Galaxy
  • Smash Bros. Brawl

These were all big games for Nintendo, yet I think only Wii Sports qualifies as a major part of Nintendo’s argument. It’s easy to pick up and play with no prior gaming experience. It’s accessible to everyone. The Wii remote’s usage is very intuitive and fun. You couldn’t substitute a normal gaming pad and maintain the same level of immersion. The graphics are simple but endearing. I don’t think the same can be said for the other four offerings listed above. Zelda, admittedly, began life as a GameCube game, and it doesn’t make large use of the Wii remote aside from aiming one’s bow, which isn’t much different than it would be if you were using a mouse or a joystick to aim. Ditto for Metroid. It works nicely, but isn’t so much better than using a mouse on a PC that you’d never want to go back. Collecting Star Bits in Mario Galaxy with the remote pointer is fun, but you could remove that aspect from the game entirely without reducing it very much. Smash Bros., from what I understand, just uses the Wii remote like any other button smashing pad, and you’re fairly encouraged to just use a GameCube or Classic Controller instead.

All of these games were great games, but I think you could put them onto a 360 and they’d play almost identically (and likely look better). In fact, as I think about places where innovative controls drive the experience and graphics take a second chair, the big examplar right now is Rock Band, which isn’t even available for the Wii (yet). And for more traditional gaming, on the 360 you also have Mass Effect, BioShock, Portal, Half-Life 2, Halo 3, Gears of War, and so on. Those are all games I’ve wanted to play over the last year but can’t because I don’t own a 360. Putting myself in the shoes of a 360 owner who doesn’t have a Wii, I’d certainly have wanted to play Zelda and Mario Galaxy. Metroid I was never a big fan of, but it has its pull, and I’ve never been into fighters too much to care about Smash Bros., but again, your mileage may vary. Point being, that’s seven for the 360 and two for the Wii, and neither of those two games are must-plays because of their specific Wii-like attributes, they just happen to be manufactured by Nintendo and thus exclusives to that system.

Now, Wii was a surprise hit to some, so there were studios that didn’t start working on games for it until it was proven to be a success. Additionally, there are studios that aren’t interested in doing anything other than making the same old games, and making them prettier and prettier, so the Wii just doesn’t appeal to them. You can call it lazy, but it’s silly to say that there was anything wrong with the types of games that existed prior to the Wii, so why not just keep making them and making them prettier? Especially when Nintendo itself is still publishing its old standards without adding in much motion control innovation. And this is a very tricky battle for Nintendo to win. Given any “standard” game that could exist both on the 360 and the Wii, the 360 version is always going to look prettier, and is going to have better online integration. So even if versions of Portal, BioShock, et al did come out for the Wii, the 360 copies would still be preferable. I’ve yet to see a multi-platform game where the Wii version added anything to the experience that greatly improved it over the 360’s. Wii Spore could probably beat out any 360 port, but that’s mostly because it would be more closely able to emulate the points and clicks on the Mac/PC version.

I don’t want to come off sounding like I’m unhappy with my Wii. It’s loads of fun. It doesn’t break down all the time like a reported 30% of 360s do. And the price is nice. Post WoW I’ve been a very casual gamer, so it’s not like I’m devoting hours a day to gaming, anyway. The flow of Wii games coming out has been sufficient for my needs, but it you’re only going to buy one system, I think the trade-offs make the Wii a hard call if you’re going to be buying more than one game every 1 ½ - 3 months.

Nintendo has sold enough consoles, and is far less expensive to develop for, that one would think there would be plenty of money in developing exclusives for it. All of the mini-game games have shown that all sorts of interesting things can be done on the Wii, but very few developers have managed to stitch those proofs-of-concepts into full-length gaming experiences. I’m quite certain it can be done, but I’m still waiting to see the cards laid out on the table.